This year, computer games and related technologies such as augmented and virtual reality are new focuses for Germany’s most important creative festival, the B3 Biennial of the Moving Image in Frankfurt 07.-11. October 2015.
As speakers and presenters, the B3 boasts: Christopher Schmitz, Director of Production, Quantic Dream; transmedia designer Jasmina Kallay, the Director of Graduate Studies for Digital Media at the Georgia Institute of Technology, Michael Nitsche; Sven Vößing, producer with the American game developers Cinemaware; Frank Vitz, Creative Director, Cryengine, Maximilian Schenk, Director of BIU; Igor Simić (demagog studio, USA), as well as Joe Lewandowski (Researcher, Atari, USA).
Films and Games in the German Film Museum
Film and video games: those are the media of the moving image that are currently being most hotly discussed in terms of the convergence of media. Where do the commonalities and the differences of both media lie in their creation of fictional worlds, in their emotional address and in their strategies of creating tension? Are images that are interactively set in motion by players increasingly superseding the classical moving image of the cinema? Or does their reciprocal influence produce new creative and artistic possibilities? Where does such a productive, transmedia interaction manifest? The German Film Museum in Frankfurt looks into these questions with the special exhibition “Film and Games”.
Crytek Looks into the Future
Crytek is participating in the B3, and will allow participants and guests to take part in their latest VR experience Back to Dinosaur Island Part II. This fascinating technological demonstration offers players the freedom to explore their environment in highly detailed, 360 degree perspective, and to closely inspect objects that they discover directly before their eyes or off in the distance. No matter what they experience, anyone who travels to Dinosaur Island will be left with the impression of having been given an enticing insight into the future by Crytek’s new technological demonstration.
B3 Special Show on the Topic “Immersions”
In the virtual reality industry, there is a common feeling of being at the point of a break-through; economically, but also in terms of artistic possibilities. According to surveys, the sales turnover in virtual reality hardware and software in 2016 is expected to reach $4.3 billion US. In the German Architectural Museum Frankfurt, the B3 special show on the topic “Immersions” presents outstanding projects for Oculus Rift and Samsung Gear VR. “Computer and video games are the medium for which the immersion in the fictional world has always had a major bearing – in part because the game environment is itself part of the story being told. With the help of “Oculus Rift” virtual reality goggles, a five-person team from the Academy of Art and Design Offenbach has brought to life a virtual “ghost train” which links up the classical elements of an amusement park attraction with audiovisual experiments.